I was a key pioneer in the rasterization of our character’s hair assets. Working closely with animators, I gained valuable knowledge of Spine to optimize our workflow and understand technical limitations. Through extensive back-and-forth testing between Photoshop and Spine, I developed a formula and set of guidelines to help other artists create new hairstyles for the game in the future. Additionally, I collaborated with the UI team to design a clear and readable icon template for the hairstyles, ensuring they looked great in the game’s shop menu.